000 | 01686cam a2200241 a 4500 | ||
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001 | vtls003027095 | ||
003 | MY-SjTCS | ||
005 | 20240326113936.0 | ||
008 | 110218s2005 njua e 001 0 eng | ||
020 | _a0764588745 (pbk.) | ||
039 | 9 |
_a201102181500 _bVLOAD _c200607270843 _dpushpa _c200606151637 _dmalathy _c200604201636 _dmalathy _y200604201635 _zmalathy |
|
082 | 0 | 4 |
_a005.133 _bBUR |
100 | 1 |
_aBurd, Barry _921368 |
|
245 | 1 | 0 |
_aBeginning programming with Java for dummies / _cby Barry Burd. |
250 | _a2nd ed. | ||
260 |
_aHoboken, N.J. : _bWiley, _cc2005. |
||
300 |
_axvi, 390 p. ; _c24 cm. |
||
440 | 0 |
_a--For dummies _92316 |
|
500 | _aIncludes index. | ||
505 | 0 | _aIntroduction -- Part I: Revving up: 1. Getting started - 2. Setting up your computer - 3. Running programs -- Part II: Writing your own Java programs: 4. Exploring the parts of a program - 5. Composing a program - 6. Using the building blocks: varibles, values, and types - 7. Numbers and types - 8. Numbers? who needs numbers? -- Part III: Controlling the flow - 9. Forks in the road - 10. Which way did he go? - 11. How to flick a virtual switch - 12. Around and around it goes - 13. Piles of files: dealing with information overload - 14. Creating loops within loops - 15. The old runaround -- Part IV: Using program units: 16. Using loops and arrays - 17. Programming with objects and classes - 18. Using methods and variables from a Java class - 19. Creating new Java methods - 20. Oooey GUI was a worm -- Part V: The part of tens: 21. Ten sets of web links - 22. Ten useful classes in the Java API - Index. | |
650 | 0 |
_aJava (Computer program language) _917415 |
|
920 | _aCIT(RMIT) : 547211 | ||
999 |
_c41256 _d41256 |