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_bVLOAD
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_dpushpa
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082 0 4 _a005.133
_bBUR
100 1 _aBurd, Barry
_921368
245 1 0 _aBeginning programming with Java for dummies /
_cby Barry Burd.
250 _a2nd ed.
260 _aHoboken, N.J. :
_bWiley,
_cc2005.
300 _axvi, 390 p. ;
_c24 cm.
440 0 _a--For dummies
_92316
500 _aIncludes index.
505 0 _aIntroduction -- Part I: Revving up: 1. Getting started - 2. Setting up your computer - 3. Running programs -- Part II: Writing your own Java programs: 4. Exploring the parts of a program - 5. Composing a program - 6. Using the building blocks: varibles, values, and types - 7. Numbers and types - 8. Numbers? who needs numbers? -- Part III: Controlling the flow - 9. Forks in the road - 10. Which way did he go? - 11. How to flick a virtual switch - 12. Around and around it goes - 13. Piles of files: dealing with information overload - 14. Creating loops within loops - 15. The old runaround -- Part IV: Using program units: 16. Using loops and arrays - 17. Programming with objects and classes - 18. Using methods and variables from a Java class - 19. Creating new Java methods - 20. Oooey GUI was a worm -- Part V: The part of tens: 21. Ten sets of web links - 22. Ten useful classes in the Java API - Index.
650 0 _aJava (Computer program language)
_917415
920 _aCIT(RMIT) : 547211
999 _c41256
_d41256