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001 | vtls003100514 | ||
003 | MY-SjTCS | ||
005 | 20200306163355.0 | ||
008 | 110218s2007 maua 001 0 eng | ||
020 | _a1598633600 (pbk.) | ||
020 | _a9781598633603 (pbk.) | ||
035 | _a14888221 | ||
039 | 9 |
_a201102181546 _bVLOAD _c200810030833 _dpushpa _c200802010924 _dpushpa _c200802010853 _dpushpa _y200801291614 _zmalathy |
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082 | 0 | 4 |
_a794.81526 _bDAW |
100 | 1 |
_aDawson, Mike, _d1947- _928551 |
|
245 | 1 | 0 |
_aBeginning C++ through game programming / _cMichael Dawson. |
250 | _a2nd ed. | ||
260 |
_aBoston, MA : _bThomson/Course Technology, _cc2007. |
||
300 |
_axxii, 361 p. : _bill. ; _c23 cm. + _e1 CD-ROM (4 3/4 in.) |
||
500 | _aOriginally published: Beginning C++ game programming, 2004. | ||
500 | _aIncludes index. | ||
505 | 0 | _a1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index. | |
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
650 | 0 |
_aC++ (Computer program language) _9201752 |
|
700 | 1 |
_aDawson, Mike, _d1947- _tBeginning C++ game programming. _9232284 |
|
920 | _aCIT(RMIT) : 547588, CD546446 | ||
999 |
_c41601 _d41601 |