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020 _a1598633600 (pbk.)
020 _a9781598633603 (pbk.)
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_bVLOAD
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082 0 4 _a794.81526
_bDAW
100 1 _aDawson, Mike,
_d1947-
_928551
245 1 0 _aBeginning C++ through game programming /
_cMichael Dawson.
250 _a2nd ed.
260 _aBoston, MA :
_bThomson/Course Technology,
_cc2007.
300 _axxii, 361 p. :
_bill. ;
_c23 cm. +
_e1 CD-ROM (4 3/4 in.)
500 _aOriginally published: Beginning C++ game programming, 2004.
500 _aIncludes index.
505 0 _a1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index.
650 0 _aComputer games
_xProgramming.
_910151
650 0 _aC++ (Computer program language)
_9201752
700 1 _aDawson, Mike,
_d1947-
_tBeginning C++ game programming.
_9232284
920 _aCIT(RMIT) : 547588, CD546446
999 _c41601
_d41601