000 | 01173cam a2200313 i 4500 | ||
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001 | vtls003275919 | ||
003 | MY-SjTCS | ||
005 | 20200226110646.0 | ||
008 | 180810t20122012nyua b 001 0 eng | ||
020 |
_a9780823098477 _qpaperback |
||
039 | 9 |
_a201811121541 _bshuhada _y201808101441 _zmalathy |
|
040 |
_aDLC _beng _cDLC _dDLC _dTUL _erda |
||
082 | 0 | 4 |
_a794.81536 _bSOL 2012 |
100 | 1 |
_aSolarski, Chris, _eauthor. _978221 |
|
245 | 1 | 0 |
_aDrawing basics and video game art : _bclassic to cutting-edge art techniques for winning game design / _cChris Solarski ; foreword by Tristan Donovan. |
250 | _aFirst edition. | ||
264 | 1 |
_aNew York : _bWatson-Guptill, _c[2012] |
|
264 | 4 | _c©2012 | |
300 |
_a240 pages : _billustrations (some colour) ; _c26 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
504 | _aIncludes bibliographical references (page 239) and index. | ||
650 | 0 |
_aComputer games _xDesign. _912810 |
|
650 | 0 |
_aVideo games _xDesign. _921363 |
|
650 | 0 |
_aArt _xTechnique. _99529 |
|
700 | 1 |
_aDonovan, Tristan, _ewriter of supplementary textual content. _978565 |
|
920 | _aTDS : 233195 | ||
999 |
_c70308 _d70308 |