000 01173cam a2200313 i 4500
001 vtls003275919
003 MY-SjTCS
005 20200226110646.0
008 180810t20122012nyua b 001 0 eng
020 _a9780823098477
_qpaperback
039 9 _a201811121541
_bshuhada
_y201808101441
_zmalathy
040 _aDLC
_beng
_cDLC
_dDLC
_dTUL
_erda
082 0 4 _a794.81536
_bSOL 2012
100 1 _aSolarski, Chris,
_eauthor.
_978221
245 1 0 _aDrawing basics and video game art :
_bclassic to cutting-edge art techniques for winning game design /
_cChris Solarski ; foreword by Tristan Donovan.
250 _aFirst edition.
264 1 _aNew York :
_bWatson-Guptill,
_c[2012]
264 4 _c©2012
300 _a240 pages :
_billustrations (some colour) ;
_c26 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (page 239) and index.
650 0 _aComputer games
_xDesign.
_912810
650 0 _aVideo games
_xDesign.
_921363
650 0 _aArt
_xTechnique.
_99529
700 1 _aDonovan, Tristan,
_ewriter of supplementary textual content.
_978565
920 _aTDS : 233195
999 _c70308
_d70308