000 | 01163cam a2200325 i 4500 | ||
---|---|---|---|
001 | vtls003275908 | ||
003 | MY-SjTCS | ||
005 | 20200226110700.0 | ||
008 | 181005s2017 flu 001 0 eng | ||
020 |
_a9781498781527 _qpaperback |
||
039 | 9 |
_a201810051444 _bshuhada _c201810050918 _dshuhada _c201810041514 _dshuhada _y201808101419 _zmalathy |
|
040 |
_aDLC _beng _cDLC _dDLC _dTUL _erda |
||
082 | 0 | 4 |
_a794.81526 _bDIL 2017 |
100 | 1 |
_aDillon, Roberto, _eauthor. _959976 |
|
245 | 1 | 0 |
_a2D to VR with Unity5 and Google Cardboard / _cby Roberto Dillon. |
264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2017] |
|
264 | 4 | _c©2017 | |
300 |
_axv, 249 pages ; _c24 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
500 | _aIncludes index. | ||
630 | 0 | 0 |
_aUnity (Electronic resource) _962136 |
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
650 | 0 |
_aVideo games _xDesign. _921363 |
|
650 | 0 |
_aThree-dimensional display systems. _98673 |
|
650 | 0 | _aVirtual reality. | |
650 | 0 |
_aGoogle Cardboard (Three-dimensional display system) _978216 |
|
920 | _aTDS : 233175, 233176 | ||
999 |
_c70639 _d70639 |