Macromedia flash mx 2004 game design demystified : the official guide to creating games with macromedia flash mx 2004 / Jobe Makar and Ben Winiarczyk.
Publication details: Berkeley, Calif. : Peachpit Press, c2004.Description: xx, 506 p. : ill. ; 23 cmISBN:- 0735713987 (pbk.)
- 794.81526 MAK
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Collection | Taylor's Library-TU |
Floor 4, Shelf 33 , Side 1, TierNo 3, BayNo 7 |
794.81526 MAK (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 5000025559 |
Includes index.
Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index.