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Macromedia flash mx 2004 game design demystified : the official guide to creating games with macromedia flash mx 2004 / Jobe Makar and Ben Winiarczyk.

By: Contributor(s): Publication details: Berkeley, Calif. : Peachpit Press, c2004.Description: xx, 506 p. : ill. ; 23 cmISBN:
  • 0735713987 (pbk.)
Subject(s): DDC classification:
  • 794.81526 MAK
Contents:
Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index.
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 4, Shelf 33 , Side 1, TierNo 3, BayNo 7

794.81526 MAK (Browse shelf(Opens below)) 1 Available SOCIT,15008,03,GR 5000025559

Includes index.

Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index.