C++ for game programmers / Michael J. Dickheiser.
Series: Game development series (Charles River Media (Firm))Publication details: Boston, Mass. : Charles River Media, c2007.Edition: 2nd edDescription: xxix, 480 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 1584504528 (pbk.) (CD-ROM)
- 9781584504528 (pbk.) (CD-ROM)
- 005.133 DIC
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Accompanying Material (Media Resource) | Taylor's Library-TU | 005.133 DIC (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 1001011351 | ||||||||||||
| Main Collection | Taylor's Library-TU |
Floor 3, Shelf 1 , Side 2, TierNo 2, BayNo 7 |
005.133 DIC (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 5000028922 |
Rev. and expanded ed. of : C++ for game programmers / Noel Llopis.
Includes bibliographical references and index.
C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.