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C++ for game programmers / Michael J. Dickheiser.

By: Contributor(s): Series: Game development series (Charles River Media (Firm))Publication details: Boston, Mass. : Charles River Media, c2007.Edition: 2nd edDescription: xxix, 480 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 1584504528 (pbk.) (CD-ROM)
  • 9781584504528 (pbk.) (CD-ROM)
Subject(s): DDC classification:
  • 005.133 DIC
Contents:
C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Accompanying Material (Media Resource) Taylor's Library-TU 005.133 DIC (Browse shelf(Opens below)) 1 Available SOCIT,15008,03,GR 1001011351
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 2, BayNo 7

005.133 DIC (Browse shelf(Opens below)) 1 Available SOCIT,15008,03,GR 5000028922

Rev. and expanded ed. of : C++ for game programmers / Noel Llopis.

Includes bibliographical references and index.

C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.