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Beginning Java objects / Jacquie Barker

By: Series: Programmer to programmerPublication details: Birmingham, U.K. : Wrox, c2000Description: xi, 665 p. : ill. ; 23 cmISBN:
  • 1861004176
Other title:
  • From concepts to code [Portion of title]
  • Java objects
Subject(s): DDC classification:
  • 005.133 BAR
Contents:
Introduction. - Pt. 1: The ABC's of Objects. Ch. 1. A Little Tase of Java. Ch. 2. Abstraction and Modeling. Ch. 3. Objects and Classes. Ch. 4. Object Interactions. Ch. 5. Relationships Between Objects. Ch. 6. Collections of Objects. Ch. 7. Some Final Concepts. - Pt. 2. Object Modelling. Ch. 8. The Object Modeling Process in a Nutshell. Ch. 9. Formalizing Requirements through Use Cases. Ch. 10. Modeling the Static / Data Aspects of the System. Ch. 11. Modeling the Dynamic / Behavioral Aspects of the System. Ch. 12. Wrapping Up Our Modeling Efforts. - Pt. 3. Translating an object 'Blueprint' into Java Code. Ch. 13. A Deeper Look at Java. Ch. 14. Transforming Your Model into Java Code. Ch. 15. Rounding Out Your Application, Pt. 1 - Adding file persistence. Ch. 16. Rounding Out Your Application, Pt. 2. - Adding a Graphical User Interface. Ch. 17. Next steps. - Pt. 4. Appendices. - Appendix A. Suggestions for Using This Book as a Textbook. - Appendix B. Alterative Cases Studies. - Appendeix C. Setting up a Basic object Modeling / Java Environment. - Appendix D. SRS Source Code. - Appendix E. note to Experienced C+++ Programmers. - Appendix F. How Polumorphism Works. - Appendix G. Support, Errata and p2p.wrox.com. - Index.
Summary: "This book covers : An introduction to the Java 2 programming language ; object terminology and concepts ; how to think in terms of objects ; an introduction to object modeling featuring UML (Unified Modeling Language) ; how an object model is translated into a working Java 2 application ; adding a graphical user interface (GUI) to an application, using Swing components." - Back cover
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 3, BayNo 6

005.133 BAR (Browse shelf(Opens below)) 1 Available SOCIT,15008,03,GR 5000033527

Introduction. - Pt. 1: The ABC's of Objects. Ch. 1. A Little Tase of Java. Ch. 2. Abstraction and Modeling. Ch. 3. Objects and Classes. Ch. 4. Object Interactions. Ch. 5. Relationships Between Objects. Ch. 6. Collections of Objects. Ch. 7. Some Final Concepts. - Pt. 2. Object Modelling. Ch. 8. The Object Modeling Process in a Nutshell. Ch. 9. Formalizing Requirements through Use Cases. Ch. 10. Modeling the Static / Data Aspects of the System. Ch. 11. Modeling the Dynamic / Behavioral Aspects of the System. Ch. 12. Wrapping Up Our Modeling Efforts. - Pt. 3. Translating an object 'Blueprint' into Java Code. Ch. 13. A Deeper Look at Java. Ch. 14. Transforming Your Model into Java Code. Ch. 15. Rounding Out Your Application, Pt. 1 - Adding file persistence. Ch. 16. Rounding Out Your Application, Pt. 2. - Adding a Graphical User Interface. Ch. 17. Next steps. - Pt. 4. Appendices. - Appendix A. Suggestions for Using This Book as a Textbook. - Appendix B. Alterative Cases Studies. - Appendeix C. Setting up a Basic object Modeling / Java Environment. - Appendix D. SRS Source Code. - Appendix E. note to Experienced C+++ Programmers. - Appendix F. How Polumorphism Works. - Appendix G. Support, Errata and p2p.wrox.com. - Index.

"This book covers : An introduction to the Java 2 programming language ; object terminology and concepts ; how to think in terms of objects ; an introduction to object modeling featuring UML (Unified Modeling Language) ; how an object model is translated into a working Java 2 application ; adding a graphical user interface (GUI) to an application, using Swing components." - Back cover