Beginning C++ through game programming / Michael Dawson.
Publication details: Boston, MA : Thomson/Course Technology, c2007.Edition: 2nd edDescription: xxii, 361 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 1598633600 (pbk.)
- 9781598633603 (pbk.)
- 794.81526 DAW
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Accompanying Material (Media Resource) | Taylor's Library-TU | 794.81526 DAW (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 1001008635 |
Originally published: Beginning C++ game programming, 2004.
Includes index.
1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index.