AI techniques for game programmers [electronic resource] / Mat Buckland.
Series: Prima Tech's game developmentPublication details: Boston : Premier Press, 2002.Description: xxxii, 448 p. : illSubject(s): Genre/Form: DDC classification:- 794.8/1536 22
- QA76.76.C672 B83 2002eb
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| E-Book | Taylor's Library-TU | 794.8/1536 (Browse shelf(Opens below)) | e-book |
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Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.