Chandler, Heather Maxwell.

Game Development [videorecording] / Heather Maxwell Chandler. - Sudbury : Jones and Bartlett Publications, c2010. - 1 videodisc (214 min.) : sd., col. ; 4 3/4 in. - Ebook lectures . - Ebook lectures. .

Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences

"Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover

9780763776350


Computer games--Programming.

794.81526 / CHA