000 -LEADER |
fixed length control field |
01727ngm a2200241 a 4500 |
001 - CONTROL NUMBER |
control field |
vtls003153140 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306163848.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
091006s2010 mau214 s00 vleng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780763776350 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201002241233 |
Level of effort used to assign nonsubject heading access points |
shuhada |
Level of effort used to assign subject headings |
201002241232 |
Level of effort used to assign classification |
shuhada |
Level of effort used to assign subject headings |
201002111048 |
Level of effort used to assign classification |
pushpa |
-- |
200910061431 |
-- |
malathy |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
CHA |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Chandler, Heather Maxwell. |
9 (RLIN) |
35799 |
245 10 - TITLE STATEMENT |
Title |
Game Development |
Medium |
[videorecording] / |
Statement of responsibility, etc. |
Heather Maxwell Chandler. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Sudbury : |
Name of publisher, distributor, etc. |
Jones and Bartlett Publications, |
Date of publication, distribution, etc. |
c2010. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 videodisc (214 min.) : |
Other physical details |
sd., col. ; |
Dimensions |
4 3/4 in. |
490 1# - SERIES STATEMENT |
Series statement |
Ebook lectures |
505 2# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Ebook lectures. |
9 (RLIN) |
240954 |
920 ## - Programme |
Programme |
CIT(RMIT) : 137834 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
46087 |
Koha biblioitemnumber |
46087 |