Game Development (Record no. 46087)

000 -LEADER
fixed length control field 01727ngm a2200241 a 4500
001 - CONTROL NUMBER
control field vtls003153140
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306163848.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 091006s2010 mau214 s00 vleng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780763776350
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201002241233
Level of effort used to assign nonsubject heading access points shuhada
Level of effort used to assign subject headings 201002241232
Level of effort used to assign classification shuhada
Level of effort used to assign subject headings 201002111048
Level of effort used to assign classification pushpa
-- 200910061431
-- malathy
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number CHA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Chandler, Heather Maxwell.
9 (RLIN) 35799
245 10 - TITLE STATEMENT
Title Game Development
Medium [videorecording] /
Statement of responsibility, etc. Heather Maxwell Chandler.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Sudbury :
Name of publisher, distributor, etc. Jones and Bartlett Publications,
Date of publication, distribution, etc. c2010.
300 ## - PHYSICAL DESCRIPTION
Extent 1 videodisc (214 min.) :
Other physical details sd., col. ;
Dimensions 4 3/4 in.
490 1# - SERIES STATEMENT
Series statement Ebook lectures
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences
520 ## - SUMMARY, ETC.
Summary, etc. "Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Ebook lectures.
9 (RLIN) 240954
920 ## - Programme
Programme CIT(RMIT) : 137834
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 46087
Koha biblioitemnumber 46087
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Cost, normal purchase price Serial Enumeration / chronology Total Checkouts Barcode Date last seen Date last checked out Copy number Cost, replacement price Koha item type Public note
          Taylor's Library-TU Taylor's Library-TU 2009-12-28 159.86 DVD   1001013007 2019-12-05 2010-04-20 1 159.86 Media Resources SOCIT,15008,01,GR