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C++ for game programmers / Michael J. Dickheiser.

By: Dickheiser, Michael, 1970-.
Contributor(s): Llopis, Noel. C++ for game programmers.
Series: Game development series (Charles River Media (Firm)): Publisher: Boston, Mass. : Charles River Media, c2007Edition: 2nd ed.Description: xxix, 480 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 1584504528 (pbk.) (CD-ROM); 9781584504528 (pbk.) (CD-ROM).Subject(s): C++ (Computer program language) | Computer games -- ProgrammingDDC classification: 005.133
Contents:
C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Accompanying Material (Media Resource) Taylor's Library-TU
005.133 DIC (Browse shelf) 1 Available SOCIT,15008,03,GR 1001011351
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 4, BayNo 6

005.133 DIC (Browse shelf) 1 Available SOCIT,15008,03,GR 5000028922

Rev. and expanded ed. of : C++ for game programmers / Noel Llopis.

Includes bibliographical references and index.

C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.