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Introduction to game development / edited by Steve Rabin.

Contributor(s): Rabin, Steve.
Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Edition: 2nd ed.Description: xxv, 980 p. : ill. (some col.) ; 25 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 9781584506799 (hbk.); 1584506792 (hbk.); 9780840031037 (pbk. : Int. ed.).Subject(s): Computer games -- Programming | Computer games -- DesignDDC classification: 794.8151
Partial contents:
Part 1 Critical game studies -- Part 2 Game design -- Part 3 Game programming: Languages and architecture -- Part 4 Game programming: Math, collision detection, and physics -- Part 5 Game programming: graphics, animation, AI, audio, and networking -- Part 6 Audio visual design and production -- Part 7 Game production and the business of games.
Item type Current location Shelf location Call number Vol info Copy number Status Notes Date due Barcode Remark
Main Collection Taylor's Library-TU

Floor 4, Shelf 33 , Side 1, TierNo 2, BayNo 7

794.8151 INT 2010 (Browse shelf) 1 Available SOCIT,15003,02,GR 5000126972
Main Collection Taylor's Library-TU

Floor 4, Shelf 33 , Side 1, TierNo 2, BayNo 7

794.8151 INT 2010 (Browse shelf) 1 Available SOCIT,15008,02,GR 5000098553
Accompanying Material (Media Resource) TU External Storage-LCS
794.8151 INT 2010 (Browse shelf) CD-ROM 1 Available SOCIT,15003,02,GR 1000526414 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
794.8151 INT 2010 (Browse shelf) CD-ROM 1 Available SOCIT,15008,02,GR 1000147878 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes bibliographical references and index.

Part 1 Critical game studies -- Part 2 Game design -- Part 3 Game programming: Languages and architecture -- Part 4 Game programming: Math, collision detection, and physics -- Part 5 Game programming: graphics, animation, AI, audio, and networking -- Part 6 Audio visual design and production -- Part 7 Game production and the business of games.