Fundamentals of game design / Ernest Adams.
By: Adams, Ernest
.
Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Edition: Third edition.Description: xiv, 560 pages : illustrations ; 24 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9780321929679 (pbk.).Subject(s): Computer games -- Design![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 4, Shelf 33 , Side 1, TierNo 5, BayNo 7 |
794.81536 ADA 2014 (Browse shelf) | 1 | Available | SOCIT,15008,03,CL | 5000156536 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.81536 Designing immersive video games using 3DUI technologies : | 794.81536 Reverse design. | 794.81536 Hands-on artificial intelligence with unreal engine : | 794.81536 ADA 2014 Fundamentals of game design / | 794.81536 AIG 2008 AI game programming wisdom 4 / | 794.81536 AIG 2008 AI game programming wisdom 4 / | 794.81536 BUR 2013 Game design theory : |
Previous edition: 2010.
Includes bibliographical references and index.