Beginning C++ through game programming / Michael Dawson.
By: Dawson, Mike.
Contributor(s): Dawson, Mike. Beginning C++ game programming.
Publisher: Boston, MA : Thomson/Course Technology, c2007Edition: 2nd ed.Description: xxii, 361 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 1598633600 (pbk.); 9781598633603 (pbk.).Subject(s): Computer games -- Programming | C++ (Computer program language)DDC classification: 794.81526Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 4, Shelf 33 , Side 1, TierNo 2, BayNo 7 |
794.81526 DAW (Browse shelf) | 1 | Available | SOCIT,15008,03,GR | 5000025294 | |
Accompanying Material (Media Resource) | Taylor's Library-TU | 794.81526 DAW (Browse shelf) | 1 | Available | SOCIT,15008,03,GR | 1001008635 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.81526 CRE 2011 Unity 3.x game development by example : | 794.81526 CRE 2011 Unity 3D game development by example : | 794.81526 DAW Beginning C++ through game programming / | 794.81526 DAW Beginning C++ through game programming / | 794.81526 DAW 2011 Beginning C++ through game programming / | 794.81526 DIL 2007 The ultimate guide to video game writing and design / | 794.81526 DIL 2010 On the way to fun : |
Originally published: Beginning C++ game programming, 2004.
Includes index.
1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index.