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The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.
by Dillon, Roberto. Publisher: Boca Raton, FL : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 DIL 2011]
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Game testing all in one / Charles P. Schultz, Robert Bryant.
by Schultz, Charles P | Bryant, Robert. Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SCH 2012]
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Video game writing : from macro to micro / Maurice Suckling, Marek Walton.
by Suckling, Maurice | Walton, Marek. Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 SUC 2012]
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Super Mario : how Nintendo conquered America / Jeff Ryan.
by Ryan, Jeff, 1976-. Publisher: New York : Portfolio/Penguin, 2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 338.7617948 RYA 2011]
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Gamers at work : stories behind the games people play / Morgan Ramsay.
by Ramsay, Morgan. Publisher: [New York, NY] : Apress, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.809 RAM 2012]
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Designing sound [electronic resource] / Andy Farnell.
by Farnell, Andy, 1969- | ebrary, Inc. Publisher: Cambridge, Mass. : MIT Press, c2010Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 006.5]
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Game creation for teens / Jason Darby.
by Darby, Jason, 1972-. Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DAR 2008]
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In-game [electronic resource] : from immersion to incorporation / Gordon Calleja.
by Calleja, Gordon | ebrary, Inc. Publisher: Cambridge, MA : MIT Press, c2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister.
by Ruggill, Judd Ethan | McAllister, Ken S, 1966- | ebrary, Inc. Publisher: Tuscaloosa : University of Alabama Press, c2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
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The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.
by Stevens, Richard (Richard C.) | Raybould, Dave. Publisher: Burlington, MA : Focal Press/Elsevier, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 STE 2011]
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Game development with Unity / by Michelle Menard.
by Menard, Michelle. Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEN 2012]
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Wreck-it Ralph [videorecording] / Walt Disney Animation studios ; produced by Clark Spencer ; directed by Rich Moore.
by Moore, Rich | Spencer, Clark | Johnston, Phil | Reardon, Jim | Reilly, John C | Silverman, Sarah | Walt Disney Animation studios | Buena Vista Home Entertainment (Firm) | HVN Entertainment. Publisher: Burbank, CA : Ampang : Distributed by Buena Vista Home Entertainment ; Distributed by HVN Entertainment, 2013Availability: Items available for loan: Taylor's Library-TC
[Call number: 791.4334 WRE 2013]
(2), Taylor's Library-TU
[Call number: 791.4334 WRE 2013]
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.
by Gibson, Jeremy. Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GIB 2015]
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Character development and storytelling for games / Lee Sheldon.
by Sheldon, Lee. Edition: Second edition.Publisher: Boston, MA : Course Technology, a part of Cengage Learning, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 SHE 2014]
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Introduction to game analysis / Clara Fernández-Vara.
by Fernández-Vara, Clara. Publisher: New York : Routledge, 2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FER 2015]
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Playing with sound [electronic resource] : a theory of interacting with sound and music in video games / Karen Collins.
by Collins, Karen, 1973-. Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 006.7]
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Designing games [electronic resource] : a guide to engineering experiences / Tynan Sylvester.
by Sylvester, Tynan. Publisher: Sebastopol, CA : O'Reilly Media, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.8/1526]
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Level up! : the guide to great video game design / Scott Rogers.
by Rogers, Scott. Edition: 2nd edition.Publisher: Chichester, West Sussex : John Wiley & Sons, Ltd, 2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 ROG 2014]
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Practical game development with Unity and Blender / Alan Thorn.
by Thorn, Alan [author.]. Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.81526]
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Beyond choices : the design of ethical gameplay / Miguel Sicart.
by Sicart, Miguel, 1978- [author.]. Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Copyright date: ©2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.8]
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