|
|
The zen of direct3D game programming / Peter Walsh.
by Walsh, Peter. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WAL]
(4).
|
|
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
(1).
|
|
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN]
(1).
|
|
|
Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
(1).
|
|
|
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)]. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
(2).
|
|
|
Beginning direct3d game programming / Wolfgang Engel.
by Engel, Wolfgang. Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
(2).
|
|
|
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.
by Gauthier, Jean-Marc, 1960-. Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.816693 GAU]
(1).
|
|
|
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
(1).
|
|
|
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.
by Dillon, Roberto [author.]. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2017]
(2).
|
|
|
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
(2).
|
|
|
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
(1).
|
|
|
The game artist's guide to Maya [electronic resource] / Michael McKinley.
by McKinley, Michael (Michael T.) | ebrary, Inc. Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.816696]
(1).
|
|
|
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
|
|
|
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.
by Crooks, Clayton E | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
|
|
|
Game engine toolset development [electronic resource] / Graham Wihlidal.
by Wihlidal, Graham | ebrary, Inc. Publisher: Boston, MA : Thomson Course Technology, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
|
|
|
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
|
|
|
The gmax handbook [electronic resource] / Clayton E. Crooks II.
by Crooks, Clayton E | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
|
|
|
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
by Snook, Greg (Gregory) | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
|
|
|
Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
(1).
|