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Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 LEN 2004] (1).
Game programming gems 2 / edited by Mark A. DeLoura

by DeLoura, Mark A [(ed.)].

Publisher: Hingham, Mass. : Charles River Media, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
Game programming gems 3 / edited by Dante Treglia

by Treglia, Dante.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM] (1).
SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.

by Walnum, Clayton.

Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815133 WAL] (1).
Tricks of the Windows game programming gurus / Andri LaMothe.

by LaMothe, Andri.

Edition: 2nd ed.Publisher: Indianapolis, Ind. : Sams, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 LAM] (2).
Macromedia Flash MX ActionScript for fun & games / Gary Rosenzweig.

by Rosenzweig, Gary.

Publisher: [Indianapolis] : Que, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ROS] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Shaders for game programmers and artists / Sebastien St-Laurent.

by St. Laurent, Sebastian.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 STL] (1).
Palm OS game programming / Nicholas Pleis.

by Pleis, Nicholas.

Publisher: [Indianapolis?] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 PLE] (1).
MUD game programming/ Ron Penton.

by Penton, Ron | NetLibrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU [Call number: 793.932 PEN] (1).
Beginnning opengl game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 AST] (1).
J2ME game programming/ Martin J. Wells.

by Wells, Martin J.

Publisher: Boston, Mass. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.71262 WEL] (1).
Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.

by Heckendorn, Ben, 1975-.

Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HEC] (1).
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
ActionScript 3.0 game programming university / Gary Rosenzweig.

by Rosenzweig, Gary.

Edition: Second edition.Publisher: Indianapolis, Indiana : Que Publishing, [2011]Copyright date: ©2011Other title: Gary Rosenzweig's.Availability: Items available for loan: TC External Storage [Call number: 794.81526 ROS 2011] (1).
Open source game development : QT games for KDE, PDAs, and Windows / Martin Heni, Andreas Beckermann.

by Heni, Martin, 1968- | Beckermann, Andreas, 1982-.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HEN] (2).
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
Algorithms and networking for computer games / Jouni Smed, Harri Hakonen.

by Smed, Jouni | Hakonen, Harri.

Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SME] (1).
3D game programming for teens / Maneesh Sethi.

by Sethi, Maneesh.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2009Other title: Game programming for teens.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SET] (2).