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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.

by McDermott, Wes [author.].

Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815365 MAC 2011] (2).
Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott

by McDermott, Wes.

Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
Macromedia Flash MX game design demystified : the official guide to creating games with Flash / Jobe Makar.

by Makar, Jobe.

Publisher: Berkeley, Calif. : Macromedia Press : Peachpit Press, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816787 MAK] (1).
SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.

by Walnum, Clayton.

Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815133 WAL] (1).
Tricks of the Windows game programming gurus / Andri LaMothe.

by LaMothe, Andri.

Edition: 2nd ed.Publisher: Indianapolis, Ind. : Sams, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 LAM] (2).
Software engineering and computer games / Rudy Rucker.

by Rucker, Rudy v. B. (Rudy von Bitter), 1946-.

Publisher: Harlow, England : Addison-Wesley, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 005.1 RUC] (1).
Macromedia Flash MX ActionScript for fun & games / Gary Rosenzweig.

by Rosenzweig, Gary.

Publisher: [Indianapolis] : Que, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ROS] (2).
3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Beginning game level design / John Feil.

by Feil, John.

Edition: 1st ed.Publisher: Boston : Thomson, 2005Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 FIE] (2).
Shaders for game programmers and artists / Sebastien St-Laurent.

by St. Laurent, Sebastian.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 STL] (1).
Ultimate game design : building game worlds / Tom Meigs.

by Meigs, Tom.

Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEI 2003] (2).
Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publisher: Boston, MA : Premier Press, a division of Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 DAW] (2).
Palm OS game programming / Nicholas Pleis.

by Pleis, Nicholas.

Publisher: [Indianapolis?] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 PLE] (1).
OpenGL ES game development / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AST] (1).
Game design / Bob Bates.

by Bates, Bob.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 BAT 2004] (7).
Macromedia flash MX game programming / Craig Murray.

by Murray, Craig.

Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 MUR] (1).
Beginning direct3d game programming / Wolfgang Engel.

by Engel, Wolfgang.

Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
MUD game programming/ Ron Penton.

by Penton, Ron | NetLibrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU [Call number: 793.932 PEN] (1).
Beginnning opengl game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 AST] (1).