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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.
by McDermott, Wes [author.]. Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815365 MAC 2011]
(2).
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott
by McDermott, Wes. Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
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Macromedia Flash MX game design demystified : the official guide to creating games with Flash / Jobe Makar.
by Makar, Jobe. Publisher: Berkeley, Calif. : Macromedia Press : Peachpit Press, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816787 MAK]
(1).
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SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.
by Walnum, Clayton. Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815133 WAL]
(1).
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Tricks of the Windows game programming gurus / Andri LaMothe.
by LaMothe, Andri. Edition: 2nd ed.Publisher: Indianapolis, Ind. : Sams, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 LAM]
(2).
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Software engineering and computer games / Rudy Rucker.
by Rucker, Rudy v. B. (Rudy von Bitter), 1946-. Publisher: Harlow, England : Addison-Wesley, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.1 RUC]
(1).
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Macromedia Flash MX ActionScript for fun & games / Gary Rosenzweig.
by Rosenzweig, Gary. Publisher: [Indianapolis] : Que, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 ROS]
(2).
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3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.
by Watt, Alan H, 1942- | Policarpo, Fabio. Publisher: Harlow, England : Addison-Wesley, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81693 WAT]
(2).
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Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.
by Levy, Luis | Novak, Jeannie. Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEV 2010]
(2).
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Beginning game level design / John Feil.
by Feil, John. Edition: 1st ed.Publisher: Boston : Thomson, 2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 FIE]
(2).
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
(1).
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Ultimate game design : building game worlds / Tom Meigs.
by Meigs, Tom. Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEI 2003]
(2).
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Beginning C++ game programming / Michael Dawson.
by Dawson, Michael. Publisher: Boston, MA : Premier Press, a division of Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 DAW]
(2).
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Palm OS game programming / Nicholas Pleis.
by Pleis, Nicholas. Publisher: [Indianapolis?] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 PLE]
(1).
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OpenGL ES game development / Dave Astle, Dave Durnil.
by Astle, Dave | Durnil, Dave. Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 AST]
(1).
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Game design / Bob Bates.
by Bates, Bob. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 BAT 2004]
(7).
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Macromedia flash MX game programming / Craig Murray.
by Murray, Craig. Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 MUR]
(1).
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Beginning direct3d game programming / Wolfgang Engel.
by Engel, Wolfgang. Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
(2).
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MUD game programming/ Ron Penton.
by Penton, Ron | NetLibrary, Inc. Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU
[Call number: 793.932 PEN]
(1).
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Beginnning opengl game programming / Dave Astle, Kevin Hawkins.
by Astle, Dave | Hawkins, Kevin. Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 AST]
(1).
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