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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
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Game programming gems 3 / edited by Dante Treglia
by Treglia, Dante. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 GAM]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN]
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott
by McDermott, Wes. Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
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OpenGL ES game development / Dave Astle, Dave Durnil.
by Astle, Dave | Durnil, Dave. Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 AST]
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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3D game programming all in one [electronic resource] / Kenneth C. Finney.
by Finney, Kenneth C | ebrary, Inc. Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Game programming gems 8 / edited by Adam Lake.
by Lake, Adam, 1974-. Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Other title: Game programming Gems Eight | Game programming Gems.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 GAM 2011]
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Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.
by Astle, Dave | Hawkins, Kevin | ebrary, Inc. Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8151]
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 AHE 2016]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
by Fullerton, Tracy [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2019]
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ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
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Advanced game development with programmable graphics hardware [electronic resource] / Alan Watt, Fabio Policarpo.
by Watt, Alan H, 1942- | Policarpo, Fabio | ebrary, Inc. Publisher: Wellesley, MA : A K Peters, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/151]
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke. Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 AHE 2009]
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COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R?emi Arnaud, Mark C. Barnes.
by Arnaud, R?emi | Barnes, Mark C, 1963- | ebrary, Inc. Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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The OpenGL extensions guide [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 006.6/869]
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Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
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