Your search returned 52 results.

Not what you expected? Check for suggestions
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 LEN 2004] (1).
Game programming gems 3 / edited by Dante Treglia

by Treglia, Dante.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM] (1).
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEN] (1).
Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott

by McDermott, Wes.

Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
Shaders for game programmers and artists / Sebastien St-Laurent.

by St. Laurent, Sebastian.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 STL] (1).
OpenGL ES game development / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AST] (1).
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C | ebrary, Inc.

Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Game programming gems 8 / edited by Adam Lake.

by Lake, Adam, 1974-.

Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Other title: Game programming Gems Eight | Game programming Gems.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM 2011] (2).
Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8151] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 AHE 2016] (2).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
Advanced game development with programmable graphics hardware [electronic resource] / Alan Watt, Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio | ebrary, Inc.

Publisher: Wellesley, MA : A K Peters, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/151] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R?emi Arnaud, Mark C. Barnes.

by Arnaud, R?emi | Barnes, Mark C, 1963- | ebrary, Inc.

Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.

by Engel, Wolfgang F | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
The OpenGL extensions guide [electronic resource] / Eric Lengyel.

by Lengyel, Eric | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6/869] (1).
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.

by Lengyel, Eric | ebrary, Inc.

Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).