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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN]
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ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
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The gmax handbook [electronic resource] / Clayton E. Crooks II.
by Crooks, Clayton E | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 3rd ed.Publisher: Boston, Mass. : Cengage Learning, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN 2012]
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Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.
by Creighton, Ryan Henson | ebrary, Inc. Publisher: Birmingham, UK : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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3D game programming for kids : create interactive worlds with JavaScript / Chris Strom.
by Strom, Chris. Publisher: Dallas, Texas : The Pragmatic Bookshelf, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 STR 2013]
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C# game programming cookbook for Unity 3D / Jeff W. Murray.
by Murray, Jeff W. Publisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MUR 2014]
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Unity iOS game development : beginner's guide : develop iOS games from concept to cash flow using Unity / Gregory Pierce.
by Pierce, Gregory. Publisher: Birmingham : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PIE 2012]
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
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Beginning direct3d game programming / Wolfgang Engel.
by Engel, Wolfgang. Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
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Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.
by Gauthier, Jean-Marc, 1960-. Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.816693 GAU]
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.
by Dillon, Roberto [author.]. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2017]
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ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
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