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Advanced 3D game programming all in one / Kenneth C. Finney.

by Finney, Kenneth C.

Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FIN] (1).
Macromedia flash mx 2004 game design demystified : the official guide to creating games with macromedia flash mx 2004 / Jobe Makar and Ben Winiarczyk.

by Makar, Jobe | Winiarczyk, Ben.

Publisher: Berkeley, Calif. : Peachpit Press, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAK] (1).
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.

by Swamy, Nanu | Swamy, Naveena.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SWA] (2).
Game programming in C++ / Erik Yuzwa.

by Yuzwa, Erik.

Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 YUZ] (2).
On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.

by Dillon, Roberto.

Publisher: Natick, Mass. : A K Peters, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2010] (1).
Game engine toolset development / Graham Wihlidal.

by Wihlidal, Graham.

Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIH 2006] (1).
Microsoft XNA Game Studio 2.0 : learn programming now / Rob Miles.

by Miles, Rob S.

Publisher: Redmond, WA : Microsoft Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MIL] (1).
Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.

by Pivec, Maja | ebrary, Inc.

Publisher: Amsterdam ; Washington, DC : IOS Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Computer gaming world [electronic resource].

Source: Computers & Applied Sciences CompletePublisher: [Anaheim, Calif. : Golden Empire Publications, -c2006Online access: Full text available: Mar 2001-Nov 2006. Available on EBSCOhost. Availability: No items available
Electronic gaming monthly [electronic resource].

Source: Computers & Applied Sciences CompletePublisher: Lombard, Ill. : Sendai Publications Other title: Electronic gaming | EGM.Online access: Full text available: Dec 2000-. Available on EBSCOhost. Availability: No items available
C++ for game programmers / Michael J. Dickheiser.

by Dickheiser, Michael, 1970- | Llopis, Noel. C++ for game programmers.

Edition: 2nd ed.Publisher: Boston, Mass. : Charles River Media, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 DIC] (2).
Ultimate game programming with directx / Allen Sherrod.

by Sherrod, Allen.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHE] (2).
Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.

by Mathews, David Brian.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 MAT 2011] (1).
Learning online with games, simulations, and virtual worlds : strategies for online instruction / Clark Aldrich.

by Aldrich, Clark, 1967-.

Publisher: San Francisco, CA : Jossey-Bass, 2009Availability: Items available for loan: Taylor's Library-TU [Call number: 371.397 ALD 2009] (2).
Character design for mobile devices : mobile games, sprites, and pixel art / NFGMan.

by NFGMan, 1972-.

Publisher: Singapore : Page One, 2006Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 NFG 2006] (1).
Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa.

by Sousa, Bruno Miguel Teixeira de | ebrary, Inc.

Publisher: [S.l.] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).
3D game programming for teens [electronic resource] / Eric D. Grebler.

by Grebler, Eric | ebrary, Inc.

Publisher: Boston, MA : Course Technology, 2009Other title: Game programming for teens.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Behavioral mathematics for game AI [electronic resource] / Dave Mark.

by Mark, Dave | ebrary, Inc.

Publisher: Boston, MA ; Singapore : Course Technology Cengage Learning, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).
Starting out with games & graphics in C++ / Tony Gaddis.

by Gaddis, Tony.

Publisher: Boston, MA : Addison Wesley, c2010Other title: Starting out with games and graphics in C++ | Games & graphics in C++ | Games and graphics in C++.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAD 2010] (2).