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The zen of direct3D game programming / Peter Walsh.

By: Series: Prima Tech's game development seriesPublication details: Roseville, Calif. : Prima Tech, c2001.Description: xxxii, 863 p. : ill. ; 23 cmISBN:
  • 0761534296
Subject(s): DDC classification:
  • 794.81526 WAL
Summary: " Whether you're a professional programmer looking to get up to speed on DirectX 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft Direst3D 8.0! The Zen of Direct3D Game Programming is a solid introduction to interactive entertainment engineering, Windows programming, and advanced graphical techniques. Instead you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object orientated frame based object hierarchy in order to simulate amazingly realistic animation effects." - Back cover.
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 4, Shelf 33 , Side 1, TierNo 4, BayNo 7

794.81526 WAL (Browse shelf(Opens below)) 1 Available SOCIT,15010,03,GR 5000072824

" Whether you're a professional programmer looking to get up to speed on DirectX 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft Direst3D 8.0! The Zen of Direct3D Game Programming is a solid introduction to interactive entertainment engineering, Windows programming, and advanced graphical techniques. Instead you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object orientated frame based object hierarchy in order to simulate amazingly realistic animation effects." - Back cover.

Accompanied by : 1 computer optical disc (4 3/4 in.)