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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
X3D [electronic resource] : extensible 3D graphics for Web authors / Don Brutzman and Leonard Daly.

by Brutzman, Don | Daly, Leonard | ebrary, Inc.

Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6/96] (1).
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth and Lars M. Bishop.

by Van Verth, James M | Bishop, Lars M.

Edition: 2nd ed.Publisher: Burlington, MA : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 VAN 2008] (2).