Your search returned 6 results.

Not what you expected? Check for suggestions
|
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
Mathematical optimization in computer graphics and vision / Paulo Cezar Pinto Carvalho... [et al.].

by Cezar, Paulo Pinto Carvalho | Gomes, Jonas | Velho, Luiz | De Figueiredo, Luiz Henrique.

Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 MAT] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
Creating motion graphics with After Effects / Trish & Chris Meyer.

by Meyer, Trish, 1961- [author.] | Meyer, Chris, 1961- [author.].

Edition: 5th edition, version CS5.Publisher: Burlington, MA : Focal Press/Elsevier, [2010]Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 MEY 2010] (6).
High dynamic range imaging : acquisition, display, and image-based lighting / Erik Reinhard ... [et al.]

by Reinhard, Erik, 1968-.

Edition: 2nd ed.Publisher: Burlington, MA : Morgan Kaufmann/Elsevier, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 771 HIG 2010] (1).
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.

by Gahan, Andrew.

Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 GAH 2011] (1).