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Character development and storytelling for games / Lee Sheldon.

by Sheldon, Lee.

Edition: Second edition.Publisher: Boston, MA : Course Technology, a part of Cengage Learning, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 SHE 2014] (1).
Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).
Game development principles / Alan Thorn.

by Thorn, Alan.

Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2014] (1).
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2014] (6).
Mobile & social game design : monetization methods and mechanics / Tim Fields.

by Fields, Tim.

Edition: Second edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Other title: Mobile and social game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2014] (1).
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: 2nd edition.Publisher: Sebastopol, CA : O'Reilly, 2013Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 KOS 2013] (3).
The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic.

Publisher: London : Thames & Hudson, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO] (1).
Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton.

by Fields, Tim | Cotton, Brandon.

Publisher: Waltham, MA : Morgan Kaufmann/Elsevier, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2012] (1).
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 BUR 2013] (1).
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

by Macklin, Collee [author.] | Sharp, John, 1967- [author.].

Edition: First edition.Publisher: Boston, MA ; San Francisco, CA : Addison-Wesley, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MAC 2016] (1).
Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.

by Galuzin, Alex [author.].

Edition: Edition: 2.Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 GAL 2016] (2).
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Publisher: London ; New York : Routledge, Taylor & Francis Group, 2017Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ING 2017] (1).
Introduction to game design, prototyping, and development / Jeremy Gibson Bond.

by Bond, Jeremy Gibson [author.].

Edition: Third edition.Publisher: [Hudson, New York] : Pearson Education, Inc., [2023]Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BON 2023] (4).
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