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Body language : advanced 3D character rigging / Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell.

By: Allen, Eric M, 1976-.
Contributor(s): Murdock, Kelly.
Series: Serious skills: Publisher: Indianapolis, Ind. : Wiley Pub., c2008Description: xviii, 395 p. : col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 9780470173879 (pbk.); 0470173874 (pbk.).Subject(s): Rigging (Computer animation) | Characters and characteristics -- Computer simulation | Three-dimensional imagingDDC classification: 006.696
Contents:
The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 ALL (Browse shelf) 1 Available SOCIT,15010,03,GR 1001011367 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Main Collection TU External Storage-LCS
006.696 ALL (Browse shelf) 1 Available SOCIT,15010,03,GR 5000043901 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes index.

The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.