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Game programming in C++ / Erik Yuzwa.

by Yuzwa, Erik.

Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 YUZ] (2).
Game engine toolset development / Graham Wihlidal.

by Wihlidal, Graham.

Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIH 2006] (1).
Microsoft XNA Game Studio 2.0 : learn programming now / Rob Miles.

by Miles, Rob S.

Publisher: Redmond, WA : Microsoft Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MIL] (1).
Ultimate game programming with directx / Allen Sherrod.

by Sherrod, Allen.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHE] (2).
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).
Starting out with games & graphics in C++ / Tony Gaddis.

by Gaddis, Tony.

Publisher: Boston, MA : Addison Wesley, c2010Other title: Starting out with games and graphics in C++ | Games & graphics in C++ | Games and graphics in C++.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAD 2010] (2).
Introduction to video game design and development / Joseph Saulter.

by Saulter, Joseph.

Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SAU 2007] (1).
Game development essentials : Online game development / Rick Hall, Jeannie Novak.

by Hall, Rick | Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar/Cengage Learning, c2008Other title: Online game development.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAL 2008] (2).
Game art : creation, direction, and careers / Riccard Linde.

by Linde, Riccard, 1976-.

Publisher: Hingham, Mass. : Charles River Media, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LIN 2005] (1).
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 004.0151 STA 2004] (2).
Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.

by Swamy, Nanu.

Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SWA 2009] (1).
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.

by Marks, Aaron.

Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAR 2009] (2).
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth and Lars M. Bishop.

by Van Verth, James M | Bishop, Lars M.

Edition: 2nd ed.Publisher: Burlington, MA : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 VAN 2008] (2).
ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.

by Engel, Wolfgang F | Charles River Media (Firm).

Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2009] (2).
Mastering Unreal technology / Jason Busby, Zak Parrish, Jeff Wilson.

by Busby, Jason | Parrish, Zak | Wilson, Jeff.

Publisher: Indianapolis, Ind. : Sams, c2010-Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BUS 2010] (4).
AI game programming wisdom 4 / edited by Steve Rabin.

by Rabin, Steve.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 AIG 2008] (2).
Emotion notions : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 006.3 VIC 2010] (2).
Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Publisher: Boston, MA : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PRA 2008] (2).
Game creation for teens / Jason Darby.

by Darby, Jason, 1972-.

Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DAR 2008] (2).
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.

by Gahan, Andrew.

Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 GAH 2011] (1).