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Game programming in C++ / Erik Yuzwa.
by Yuzwa, Erik. Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 YUZ]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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Microsoft XNA Game Studio 2.0 : learn programming now / Rob Miles.
by Miles, Rob S. Publisher: Redmond, WA : Microsoft Press, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MIL]
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Ultimate game programming with directx / Allen Sherrod.
by Sherrod, Allen. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHE]
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Introduction to game development / edited by Steve Rabin.
by Rabin, Steve. Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 INT 2010]
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Starting out with games & graphics in C++ / Tony Gaddis.
by Gaddis, Tony. Publisher: Boston, MA : Addison Wesley, c2010Other title: Starting out with games and graphics in C++ | Games & graphics in C++ | Games and graphics in C++.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAD 2010]
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Introduction to video game design and development / Joseph Saulter.
by Saulter, Joseph. Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SAU 2007]
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Game development essentials : Online game development / Rick Hall, Jeannie Novak.
by Hall, Rick | Novak, Jeannie, 1966-. Publisher: Clifton Park, NY : Delmar/Cengage Learning, c2008Other title: Online game development.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HAL 2008]
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Game art : creation, direction, and careers / Riccard Linde.
by Linde, Riccard, 1976-. Publisher: Hingham, Mass. : Charles River Media, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LIN 2005]
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Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].
by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh. Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 004.0151 STA 2004]
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Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.
by Swamy, Nanu. Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SWA 2009]
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The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.
by Marks, Aaron. Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MAR 2009]
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Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth and Lars M. Bishop.
by Van Verth, James M | Bishop, Lars M. Edition: 2nd ed.Publisher: Burlington, MA : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 VAN 2008]
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ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.
by Engel, Wolfgang F | Charles River Media (Firm). Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2009]
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Mastering Unreal technology / Jason Busby, Zak Parrish, Jeff Wilson.
by Busby, Jason | Parrish, Zak | Wilson, Jeff. Publisher: Indianapolis, Ind. : Sams, c2010-Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 BUS 2010]
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AI game programming wisdom 4 / edited by Steve Rabin.
by Rabin, Steve. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 AIG 2008]
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Emotion notions : modeling personality in game character AI / Erik Henry Vick.
by Vick, Erik Henry. Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.3 VIC 2010]
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Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri.
by Prayaga, Lakshmi | Suri, Hamsa. Publisher: Boston, MA : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PRA 2008]
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Game creation for teens / Jason Darby.
by Darby, Jason, 1972-. Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DAR 2008]
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3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.
by Gahan, Andrew. Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.693 GAH 2011]
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