Game programming all in one / Bruno Miguel Teixeira de Sousa
Series: The Premier Press game development series / series editor, Andre LaMothePublication details: [S.l.] : Premier Press, c2002.Description: xxxvii, 952 p. : ill. ; 24 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.)ISBN:- 1931841233
- 794.815265 SOU
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Collection | Taylor's Library-TU | 794.815265 SOU (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 1000121854 |
Introduction. - Pt. One. C++ Programming. Ch. 1. Introduction to C++ Programming. Ch. 2. Variables and Operators. Ch. 3. Functions and Program Flow. Ch. 4. Multiple Files and the Preprocessor. Ch. 5. Arrays, Pointers, and Strings. Ch. 6. Classes. Ch. 7. Developing Monster. Ch. 8. Streams. Ch. 9. Basic Software Architecture. - Pt. Two. Windows Programming. Ch. 10. Designing Your Game Library: Mirus. Ch. 11. Beginning Windows Programming. Ch. 12. Introduction to DirectX. Ch. 13. DirectX Graphics. Ch. 14. DirectInput. Ch. 15. DirectSound. - Pt. Three. Hardcore Game Programming. Ch. 16. Introduction to Game Design. Ch. 17. Data Structures and Algorithms. Ch. 18. The Mathematical Side of Games. Ch. 19. Introduction to Artificial Intelligence. Ch. 20. Introduction to Physics Modeling. Ch. Building Breading Through. Ch. 22. Publishing Your Game. - Pt. Four. Appendixes. Appendix A. What's on the CD-ROM. Appendix B. Debudding Using Microsoft Visual C++. Appendix C. Binary, Hexadecimal, and Decimal System. Appendix D. A C Primer. Appendix E. Answers to the Exercises. Appendic F. C++ Keywords. Appendix G. Useful Tables. Appendix H. More Resources. - Index.