Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.
By: Galuzin, Alex [author.]
.
Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Edition: Edition: 2.Description: 207 pages : illustrations ; 26 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781539103189.Subject(s): Computer games -- Design![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current location | Shelf location | Call number | Status | Notes | Date due | Barcode | Course reserves |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 4, Shelf Transit , Side 1, TierNo 1, BayNo 7 |
794.8 GAL 2016 (Browse shelf) | Available | TDSxx,92610,03,RM | 5000094596 | ||
Reserve Collection | Taylor's Library-TU | 794.8 GAL 2016 (Browse shelf) | Available | TDSxx,92610,03,RM | 5000094460 |
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794.8 EGE 2008 Understanding video games : | 794.8 FIR 2004 First person : | 794.8 GAL 2016 Preproduction blueprint : | 794.8 GAL 2016 Preproduction blueprint : | 794.8 JEL 2017 Minecraft : | 794.8 MAR 2010 Video games / | 794.8 MAT 2011 Panda3D 1.6 game engine : |