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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke. Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 AHE 2009]
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Game architecture and design / Andrew Rollings, Dave Morris.
by Rollings, Andrew, 1972- | Morris, Dave, 1957-. Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 ROL 2004]
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3D game programming all in one / Kenneth C. Finney.
by Finney, Kenneth C. Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 FIN]
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Cocos2d for iPhone 1 game development cookbook : over 90 recipes for iOS 2D game development using cocos2d / Nathan Burba.
by Burba, Nathan. Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 BUR 2011]
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Massively multiplayer game development [electronic resource] / edited by Thor Alexander.
by Alexander, Thor, 1968- | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Game programming golden rules [electronic resource] / Martin Brownlow.
by Brownlow, Martin | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1711]
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The game production handbook / by Heather Maxwell Chandler.
by Chandler, Heather Maxwell. Edition: 2nd ed.Publisher: Hingham, MA : Infinity Science Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CHA]
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Algorithms and networking for computer games / Jouni Smed, Harri Hakonen.
by Smed, Jouni | Hakonen, Harri. Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SME]
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ActionScript 3.0 game programming university / Gary Rosenzweig.
by Rosenzweig, Gary. Publisher: Indianapolis, Ind. : Que Publishing, c2008Other title: Gary Rosenzweig's ActionScript 3.0 game programming university.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ROS]
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3D game programming for teens / Maneesh Sethi.
by Sethi, Maneesh. Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2009Other title: Game programming for teens.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SET]
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Beginning game programming : a GameDev.net collection / John Hattan and Drew Sikora ; series editors.
by Sikora, Drew | Hattan, John. Publisher: Boston, MA : c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 BEG]
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Introduction to game programming with C++ / Alan Thorn.
by Thorn, Alan. Publisher: Plano, Tex. : Wordware Pub., c2007Other title: Introduction to game programming with C plus plus..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO]
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Advanced 3D game programming all in one / Kenneth C. Finney.
by Finney, Kenneth C. Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 FIN]
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Macromedia flash mx 2004 game design demystified : the official guide to creating games with macromedia flash mx 2004 / Jobe Makar and Ben Winiarczyk.
by Makar, Jobe | Winiarczyk, Ben. Publisher: Berkeley, Calif. : Peachpit Press, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MAK]
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Game programming in C++ / Erik Yuzwa.
by Yuzwa, Erik. Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 YUZ]
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On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.
by Dillon, Roberto. Publisher: Natick, Mass. : A K Peters, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2010]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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Microsoft XNA Game Studio 2.0 : learn programming now / Rob Miles.
by Miles, Rob S. Publisher: Redmond, WA : Microsoft Press, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MIL]
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Ultimate game programming with directx / Allen Sherrod.
by Sherrod, Allen. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHE]
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