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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
3D game programming all in one / Kenneth C. Finney.

by Finney, Kenneth C.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FIN] (1).
Cocos2d for iPhone 1 game development cookbook : over 90 recipes for iOS 2D game development using cocos2d / Nathan Burba.

by Burba, Nathan.

Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 BUR 2011] (1).
Massively multiplayer game development [electronic resource] / edited by Thor Alexander.

by Alexander, Thor, 1968- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Game programming golden rules [electronic resource] / Martin Brownlow.

by Brownlow, Martin | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1711] (1).
The game production handbook / by Heather Maxwell Chandler.

by Chandler, Heather Maxwell.

Edition: 2nd ed.Publisher: Hingham, MA : Infinity Science Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CHA] (2).
Algorithms and networking for computer games / Jouni Smed, Harri Hakonen.

by Smed, Jouni | Hakonen, Harri.

Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SME] (1).
ActionScript 3.0 game programming university / Gary Rosenzweig.

by Rosenzweig, Gary.

Publisher: Indianapolis, Ind. : Que Publishing, c2008Other title: Gary Rosenzweig's ActionScript 3.0 game programming university.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ROS] (1).
3D game programming for teens / Maneesh Sethi.

by Sethi, Maneesh.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2009Other title: Game programming for teens.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SET] (2).
Beginning game programming : a GameDev.net collection / John Hattan and Drew Sikora ; series editors.

by Sikora, Drew | Hattan, John.

Publisher: Boston, MA : c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BEG] (1).
Introduction to game programming with C++ / Alan Thorn.

by Thorn, Alan.

Publisher: Plano, Tex. : Wordware Pub., c2007Other title: Introduction to game programming with C plus plus..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO] (1).
Advanced 3D game programming all in one / Kenneth C. Finney.

by Finney, Kenneth C.

Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FIN] (1).
Macromedia flash mx 2004 game design demystified : the official guide to creating games with macromedia flash mx 2004 / Jobe Makar and Ben Winiarczyk.

by Makar, Jobe | Winiarczyk, Ben.

Publisher: Berkeley, Calif. : Peachpit Press, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAK] (1).
Game programming in C++ / Erik Yuzwa.

by Yuzwa, Erik.

Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 YUZ] (2).
On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.

by Dillon, Roberto.

Publisher: Natick, Mass. : A K Peters, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2010] (1).
Game engine toolset development / Graham Wihlidal.

by Wihlidal, Graham.

Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIH 2006] (1).
Microsoft XNA Game Studio 2.0 : learn programming now / Rob Miles.

by Miles, Rob S.

Publisher: Redmond, WA : Microsoft Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MIL] (1).
Ultimate game programming with directx / Allen Sherrod.

by Sherrod, Allen.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHE] (2).