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Game programming gems / edited by Mark A. DeLoura.
by DeLoura, Mark A. Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAM]
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3D games : animation and advanced real-time rendering and software technology / Alan Watt and Fabio Policarpo
by Watt, Alan H, 1942- | Policarpo, Fabio. Publisher: Harlow, England : Addison-Wesley, 2003Other title: Three D games.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81693 WAT]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
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Game programming gems 3 / edited by Dante Treglia
by Treglia, Dante. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 GAM]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN]
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.
by McDermott, Wes [author.]. Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815365 MAC 2011]
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott
by McDermott, Wes. Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
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3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.
by Watt, Alan H, 1942- | Policarpo, Fabio. Publisher: Harlow, England : Addison-Wesley, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81693 WAT]
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
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OpenGL ES game development / Dave Astle, Dave Durnil.
by Astle, Dave | Durnil, Dave. Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 AST]
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Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.
by Heckendorn, Ben, 1975-. Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HEC]
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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3D game programming all in one [electronic resource] / Kenneth C. Finney.
by Finney, Kenneth C | ebrary, Inc. Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Game programming gems 8 / edited by Adam Lake.
by Lake, Adam, 1974-. Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Other title: Game programming Gems Eight | Game programming Gems.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 GAM 2011]
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Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.
by Astle, Dave | Hawkins, Kevin | ebrary, Inc. Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8151]
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 AHE 2016]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
by Fullerton, Tracy [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2019]
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ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
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