Your search returned 23 results.

Not what you expected? Check for suggestions
|
The zen of direct3D game programming / Peter Walsh.

by Walsh, Peter.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WAL] (4).
Introduction to computer game programming with DirectX 8.0 / by Ian Parberry.

by Parberry, Ian.

Publisher: Plano, Tex. : Wordware Pub., c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8167768 PAR] (2).
3D games : animation and advanced real-time rendering and software technology / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Other title: Three D games.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
OpenGL game programming / Kevin Hawkins and Dave Astle ; [foreword by Mark J. Kilgard]

by Hawkins, Kevin | Astle, Dave [(j.a.)] | Kilgard, Mark J.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 HAW] (2).
Game programming all in one / Bruno Miguel Teixeira de Sousa

by Sousa, Bruno Miguel Teixeira de | Lamothe, Andre [(series ed.)].

Publisher: [S.l.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 SOU] (2).
Macromedia Flash MX game design demystified : the official guide to creating games with Flash / Jobe Makar.

by Makar, Jobe.

Publisher: Berkeley, Calif. : Macromedia Press : Peachpit Press, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816787 MAK] (1).
SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.

by Walnum, Clayton.

Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815133 WAL] (1).
Macromedia Flash MX ActionScript for fun & games / Gary Rosenzweig.

by Rosenzweig, Gary.

Publisher: [Indianapolis] : Que, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ROS] (2).
3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
MUD game programming/ Ron Penton.

by Penton, Ron | NetLibrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU [Call number: 793.932 PEN] (1).
Beginnning opengl game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 AST] (1).
J2ME game programming/ Martin J. Wells.

by Wells, Martin J.

Publisher: Boston, Mass. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.71262 WEL] (1).
Open source game development : QT games for KDE, PDAs, and Windows / Martin Heni, Andreas Beckermann.

by Heni, Martin, 1968- | Beckermann, Andreas, 1982-.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HEN] (2).
Game programming in C++ / Erik Yuzwa.

by Yuzwa, Erik.

Publisher: Hingham, MA : Charles River Media, c2006Other title: Game programming in C plus plus.Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 YUZ] (2).
Ultimate game programming with directx / Allen Sherrod.

by Sherrod, Allen.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHE] (2).
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 004.0151 STA 2004] (2).
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.

by Marks, Aaron.

Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAR 2009] (2).
Emotion notions : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 006.3 VIC 2010] (2).