Your search returned 15 results.

Not what you expected? Check for suggestions
|
Game programming gems / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
3D games : animation and advanced real-time rendering and software technology / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Other title: Three D games.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
Game programming gems 3 / edited by Dante Treglia

by Treglia, Dante.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM] (1).
3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
Shaders for game programmers and artists / Sebastien St-Laurent.

by St. Laurent, Sebastian.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 STL] (1).
OpenGL ES game development / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AST] (1).
Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.

by Heckendorn, Ben, 1975-.

Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HEC] (1).
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
How to create fantasy art for computer games / Bill Stoneham.

by Stoneham, Bill.

Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8166 STO 2010] (1).
3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C | ebrary, Inc.

Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Game programming gems 8 / edited by Adam Lake.

by Lake, Adam, 1974-.

Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Other title: Game programming Gems Eight | Game programming Gems.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM 2011] (2).
The dark side of game texturing [electronic resource] / David Franson.

by Franson, David | ebrary, Inc.

Publisher: Boston, MA : Thomson Course Technology/Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.815265] (1).
Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8151] (1).