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The zen of direct3D game programming / Peter Walsh.
by Walsh, Peter. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WAL]
(4).
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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
(1).
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
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Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)]. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
(2).
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.
by Engel, Wolfgang F | Charles River Media (Firm). Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2009]
(2).
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Black art of 3D game progrqamming : writing your own high-speed 3D polygon video games in C / Andre LaMothe; foreward by Steve Wozniak.
by Lamothe, Andre. Publisher: Corte Madre, Calif. : Waite Group Press; c1995Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.6 LAM]
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Starting out with alice : [a visual introduction to programming] / Tony Gaddis.
by Gaddis, Tony. Edition: 1st ed.Publisher: Boston : Pearson/Addison Wesley, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAD]
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